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- Intel based MacMini
- Mac OS X 10.6.4
- ADC, iPhone Developer Program License
- Latest iOS SDK with XCode
- iPod Touch 2nd Gen with iOS4
- Android SDK (v2.3) & NDK (r5b)
- Latest Eclipse with ADT plugin
- Android Device running v2.3
- ADSL internet connection
- 500 MB of free disk space
- Windows 2000, Windows XP, Vista or Windows 7
- 600Mhz processor
- 32bits or 64bits Intel based CPU
- 256 MB ram
- Visual C++ Express 2010
- Android SDK (v2.3) & NDK (r5b)
- Latest Eclipse with ADT plugin
- Android Device running v2.3
- ADSL internet connection
- 500 MB of free disk space
Please take note that the Windows version of SIO2 does not compile apps. natively for the iDevice family, you will still need a MAC to compile the final executable in order to go on the App. Store. Also SIO2 Android version DOES NOT WORK on the Android simulator that comes with the Android SDK, only on a real Android base Device. In addition please take note that some of the samples are based using PVR texture compression, if you do not have an Imagination Technology GPU convert the .pvr textures to TGA, PNG or JPEG.

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By checking this box I confirm that I have read and agree to be bound by the SIO2 Engine SDK End-User License Agreement above. If I am agreeing on behalf of my company, I represent that I have legal authority to bind my company to the SIO2 Engine SDK End-User License Agreement above. I also confirm that I am of the legal age of majority in the jurisdiction in which I reside (at least 18 years of age in many countries).

Please take note that you need a direct internet connection for authentication purposes while developing using the SIO2 SDK. This measure have been taken in order to avoid fraud and piracy, please be reinsure that this
authentication is totally secure and transparent and will not be executed on your final distribution build that will be distributed to your customers, only while developing.
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